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Landmark Server Downtime 6/18/2014

Official Landmark news, updates, and down times.

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Post Wed Jun 18, 2014 9:55 am

Landmark Server Downtime 6/18/2014

Dexella announced today that there will be a server downtime for a game update in Landmark Wednesday, June 18 at 2:00 PM PDT*. The current estimated downtime is 4 hours.
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Pixie Pwnage

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Post Wed Jun 18, 2014 3:36 pm

Re: Landmark Server Downtime 6/18/2014

Here are the Update Notes that Fairan posted on the Official Forums for the update that was made today 6/18/2014

Player Studio
Player Studio is now live!
You can now submit your templates to Player Studio and when they're accepted, they'll show up in the marketplace for people to browse through and find something they like.
The full details of how to do this are at the bottom of the update notes for everyone interested!

The Showcase has received a bit of a facelift!
We've separated the Marketplace, Gallery, and Competitions in to three separate tabs for ease of use.
Added the ability to cycle through items in the Marketplace, while in the Detail window
Added the ability to sort by World and Island
Increased the size of the screenshots shown so you can more easily see detail

Caves, Resource Veins, and Items
Resource veins have been significantly redistributed, making cave exploration even more rewarding.
On the surface of each island, only common ore, gems, and stone can be found.
Tier 1: copper and agate
Tier 2: iron (plus small amounts of tin), aquamarine, marble, amaranthine
Tier 3: tungsten (plus small amounts of silver), amethyst, marble, amaranthine, obsidian, alabaster
Tier 4: cobalt (plus small amounts of gold), sapphire, obsidian, alabaster
Rare ore and gems have been moved into caves. In addition, materials of the next tier can be found in the caves.
Tier 1 caves: iron, tin, aquamarine, tourmaline, ancient earth
Tier 2 caves: tin, tungsten, silver, tourmaline, amethyst, topaz, ancient earth
Tier 3 caves: silver, cobalt, gold, topaz, sapphire, emerald, ancient earth
Tier 4 caves: gold, mithril, rubicite, emerald, ruby, diamond, ancient earth
Veins that combined stone/metal and stone/gem have been removed.
Ancient earth pockets are no longer found on the surface.
Etherium and moonstone can now be mined in Tier 4 caves. They’re rare, so keep your eyes (and resource detectors) peeled!
Made a couple of changes to treasure chest loot!
First, the Mechanized and Powered Pulverizers have been removed from the treasure chest loot table, and have been replaced with a unique one – the Calibrated Rockgrinder!
The Rockgrinder is a high-quality pulverizer that is not upgradable, but should perform well for those who do not have upgraded versions of the Powered Pulverizer.
Also, the chance of items such as accessories and gear dropping from chests has been tripled, so these items should be seen more frequently when opening a chest!
The Traveler’s Grappling Hook, a new Tier 1 Grappling Hook, can now be crafted at the Tinkerer’s Workshop. This easy to craft grappling hook is perfect for first time explorers hoping to brave the caves of Landmark.
Lightstones are now craftable at the Tinkerer’s Workshop, providing access to a low cost, consumable, personal light source for Tier 1 players.
The Ore Prospector recipe now requires Aquamarine as its gem component.

Bug Fixes / Misc
Frame rate hitching introduced for some players with the last patch has been largely eliminated--with a bit of a frame rate boost for everyone included!
There was an issue where the screen would become almost completely white when coming out of a cave - this shouldn't occur anymore.
Sometimes you would get extra loot when clicking a Treasure Chest multiple times. Fixed.
Redistributed props on all Islands. This should both eliminate the vast areas of land that had no props.
Occasionally you'd come across trees or plants that could not be harvested. This should be fixed.
Added more Ocean audio near the shore. Waves crashing, etc.
Fixed an issue where your equipped outfit would overlap with the default outfit after zoning.
Addressed numerous crashes.

There is a whole section on Player Studio that was posted. You can read these notes and the information about Player Studio HERE

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