contributed by Janay
Tue Jan 27, 2015 3:39 pm

After Christmas break and the studio being invaded by zombies, the team finally has a new update! Here are the update notes! :)

The first Achievements have been added to Landmark! This initial wave contains the basic starter tutorial-style Achievements, designed to help new players get started in the game. We will quickly expand the list of Achievements to support and guide players along full progression paths for all of the different playstyles in the game that they want to pursue, plus many standalone Achievements for one-off activities and accomplishments.

The tutorial Achievements are all available and displayed prominently on the Watch List the moment you login. The Watch List is that new nifty gizmo on the right side of the HUD that shows you the objectives for all of the Achievements you’re currently tracking. It has some pretty nifty visual effects and, in the near future, it will also compile your tracked recipe ingredients into a single handy “shopping” list to reference while you’re out harvesting, to replace the current Recipe Tracker window.

You can check out the starter Achievements by opening your Journal (keybinding: ‘J’). You’ll find three tabs:
Goals: The big-picture plan for specific types of playstyles and progressions. Want to be the premiere PvP player? The Gladiator goals will help you get there. Want to learn a bit about building? The Builder goals will start you with the basics and lead you towards the more advanced accomplishments and techniques. These are special guides that will help you find relevant Achievements for whatever you want to accomplish in game. Currently, only the Tutorial goal is present. Progression and side-accomplishment goals will be added soon.
Feats: “Achievements” in the traditional sense, meaning that you unlock them by accomplishing things and participating in events in-game. This is where the bulk of Achievements will be.
Collection: Achievements that are tied to collecting the many, many cool things buried away in the fun world of Landmark.

Achievements can come in many different quality levels, just like items. All of these beginner Achievements are the lowest quality level Starter. You’ll notice that the Landmark Basics goal, which encapsulates all of these starter Achievements, has a special card border and gem color. That’s because it’s an Epic-quality Achievement, the highest in the game. We’ll explain the quality levels more when we release the next wave of Achievements that utilize them.

To see more details about an Achievement, just click on its card in the Journal window to bring up its detailed view. There you can see more details about how to earn the Achievement, your progress on all of its objectives, any Achievements that it’s related to, and a list of rewards you get for unlocking them. These starter Achievements currently only reward Achievement Points – a vanity system for showing off how many Achievements you’ve completed. In the future, Achievements will reward awesome things like new recipes, titles, items, and other goodies.

On that detailed page, you can also find a large “Watch Achievement” button, which will allow you to track that Achievement on your Watch List (or turn it off if you’re already tracking it). You can also untrack Achievements on the Watch List directly by clicking the little eye symbol in the upper-right corner.

So there’s a quick breakdown of the starter Achievements being released in this update. Like I mentioned, this is a very small initial release of tutorial-style Achievements. The next batch will include Progression Achievements that are much more exciting, long-term, and rewarding. We can’t wait to show them to you!

Cave Sounding Tool
Crafted at the workshop, the Cave Sounder will temporarily reveal the location of nearby caves. This works much like the Ground Sounder and the Ore Prospector.
Combat Iterations
The White Wisp’s Wisp Projection ranged attack now deals more damage.
The Slaug’s Claw Slash attack now deals more damage.
Slaugs who are spawned from a template had their tether ranges doubled, to be equivalent to random roaming Slaugs.
Players can now trigger the Fiery Fungus’ detonation by damaging them, which will occasionally result in a more deadly explosion. Fungus destroyed this way have a small chance to drop loot.
The Chomper’s Carnivorous Lunge attack now deals significantly more damage.
Chompers at higher tiers now track and turn more quickly when watching a target.
Abominations are no longer so quick to disengage, and when backing away will often choose to bound back and attack players still within their aggro range.
White Wisp now has a heightened sense of survival, and as a result will attempt to evade players more aggressively – particularly melee attackers.
Fixed the Chomper’s "dead zone”, which caused him to watch players rather than shoot them in the face with his ranged attack when they stood at a specific range.
NPC population should now be more evenly distributed across all biomes.
Channeled abilities now stop when they're overcasted.
You're now removed from combat much more quickly, after defeating an NPC.
PC / NPC names will no longer render through UI windows.
Building Tool Improvements
When rotating a Prop or Paste Volume in Tweak Mode, the widget will now briefly "snap" at 90 degrees.
Paste volumes are now located directly on your cursor. Previously it would be up / over by one voxel, making it difficult to paste small sections. A 1x1x1 pasted voxel will now appear directly on your cursor.
The selection volume should no longer disappear when leaving your claim boundary.
Tooltip Compare
You can now compare equipped Tools, Armor, and Weapons with items that you have in your inventory.
With an item equipped, simply hover over an item that is the same type. The stat differential should display on the items tooltip.
L&T Improvements
Made some changes to the Area Tool in order to make it feel more like the Selection Tool.
You can now scale the size of the cursor, before drawing your area.
You can now rotate OR translate the volume after its been drawn, by using CTRL. (Press CTRL multiple times to cycle through.)
Added the ability to Enable / Disable interactions on props
contributed by Marisol
Wed Jan 14, 2015 2:29 am

Villagers and Heroes had a short downtime this morning and Tiberius posted these update notes on the official forum:

Grinchta has fled Ardent. He was heard muttering that he was so misunderstood.

A special memorial for Starry Knight was added to the plaza in front of Ardent Castle.

  • Smoothed out hitching while loading a zone (at 77% especially).

  • Removed some of the occasional frame rate stutters.

Bug and Glitch Fixes
  • Fixed a bug that would cause the game to crash when the Shadow Detail slider was set to 100%.

  • Fixed: Dragon's Fanged Hat and Steam goggles missing: this appears to be caused by a problem in the dts file. Since we had a problem like this before, I wonder if there is a basic problem now with the exporter running out of memory and the file has simply grown so large that we continue to have problems when exporting.

  • Fixed: adjusted monster detail default settings.

  • Fixed: Aegis does not stop holy damage. I can blast through anything while it's in aegis, killing it before it comes out. This is with Holy Bolt, Smite, and Divine Hammer.

  • Fixed: Certain objects (such as torches) are now clipped together, instead of the stand disappearing but a floating flame remaining.

  • Fixed: when opening the Shared Trunk, if it had no items in it, a "Retrieving Items..." text would appear and never go away.

  • Fixed: right-clicking to inspect an item in the Shared Trunk would show the wrong item (for example, one's hat or an item in one's bag).

  • Fixed: key bindings for players with certain non-ASCII keyboard layouts, such as Bulgarian, would be lost every time they entered the game.

  • Fixed: Sadik in Rackabone Peak keeps sinking lower.

  • Fixed: At 1 -97 148 in Underbelly, there is a graphical error with the water.

  • Fixed: Floating tree at -126 -168 189 in Creation Caves.

  • Fixed: Wood Gather in Green Gate was listed incorrectly as Level 6 instead of Level 16.
contributed by Marisol
Wed Dec 31, 2014 9:18 am

Happy New Year from Mad Otter Games!

When you sign in to Villagers & Heroes today, you will notice the following sale ad:


This crown package is available for $64.99, which is more than a 35% discount. Considering that 2000 crowns is normally $99.99, this sale is a terrific deal!

There has been no word on how long the sale will last, so make your purchase as quickly as you can!
I received a reply from Tiberius that the sale will run until January 5th, 1 PM UTC... that's 8 AM Eastern.
contributed by Marisol
Thu Dec 18, 2014 9:09 am

Tiberius posted about a short downtime this morning, to squash a few bugs.

This is a small patch to fix a few bugs with the last update.
  • Fixed: Outfits are mixed up: elf outfit has santa gloves & boots; and vice versa

  • Fixed: Glacial Spike and Holy Bolt are not working in some zones (but rezoning sometimes makes them work again)

  • Fixed Gentlemen and Lady outfits to not say they can be gifted

  • Fixed: Angel wings were missing their texture

  • Boosted the reward for "The Art of Toymaking"

  • Auto-kicking when trying to gather with 0 vim does not happen until 20 clicks (up from 5)

  • The options button is now available to be clicked even before signing in

  • Changed the "Particle Clipping" slider so its range is the same as the "Object Clipping" and "Creature Clipping" sliders

Unfortunately, after this patch was finished, the Christmas event zone was not working, so the game is in the process of being rebooted again. We will let you know when we hear any more info.

The game is back up, the Christmas zone is working again, and the patch has stomped those bugs.
contributed by Marisol
Tue Dec 16, 2014 7:11 am

Posted by Tiberius on the V&H forum

The Christmas update went live this morning!


    New Features and Content:
  • Christmas is here, and that means the Grintcha has returned to Ardent to spread his own unique style of Cheer and Joy. This time he has brought some of his cronies with him.


  • The color of Whisper was changed to make it more distinct from moderator chat.

  • Necklaces that boost condemn will no longer drop, only necklaces that contain the actual spell will now drop.

  • Pumpkinize should no longer upset citizens of ardent.

  • New "Particle Clipping" and "Light Clipping" advanced graphics sliders for adjusting when particles and lights stop showing.

  • Graphics: The "Object Distance" and "Mob Distance" options in Advanced have been changed to "Object Clipping" and "Creature Clipping" and are now based on pixel screen size. Also, object distance clipping has been generally improved. Some players will see a noticeable improvement to the frame rate.

  • For the packs that provide extra bag space, we made the description accurate (explains which bag is unlocked, and correctly says 30 slots, not 25).

    Bug Fixes:

  • Fixed the bug with block so that now block works correctly even in the world chat channel (hopefully).

  • Fixed: Eating insects no longer causes Ardent Society Membership to disappear until you relog.

  • Fixed a very rare bug that would cause a gfx memory crash on some older cards on Ultra at nighttime (Fizzbin!).

Have a Merry V&H Christmas!
contributed by Brooke Emeraldflame
Sat Dec 13, 2014 11:02 am

Posted on the official Wizard101 Website:

Felix Navidad and your favorite holiday cheer are back!


Yuletide is here again! Felix Navidad is back in the Shopping District with all of his holiday items, plus some of your favorite items from Yuletides past are back in the Crown Shop for the season.

For more information, please follow the link for this thread.
contributed by Layla Littlenymph
Thu Dec 11, 2014 7:11 pm

This past summer, the staff of this forum were encouraged to try a game recommended to us by one of our newer members. I approached this new game, Villagers and Heroes of a Mystical Land, with a certain degree of trepidation. I did not feel at that time that we were likely to find a game that would measure up to the one this forum began with, Free Realms, but I was determined to at least give it a try in the hope that it would mesh well with the theme of this site, and the expectations of its members. As I began to dig into V&H, I discovered to my dismay that I had overlooked one of the most fundamental aspects of what makes most any game a pleasure to play; the community within the game itself. In hindsight, it is a little difficult to overlook the V&H community. While I found the staff and moderators of this game were much in tune with its players, it was that tightly knit community of players itself that drew me in. The players welcomed us without reservation, and were quick to offer us assistance in a variety of ways. I do not think it would be untrue to say that we owe our current presence in this game to that community of fellow players; a community to which we now belong. We made many new friends beginning with our first day, and some of those friends went above and beyond our expectations. I would like to take the time to name them all, but I believe they will gladly stand aside so that I might mention one of those friends in particular.

Starry Knight, known at the Official V&H Forums as Snowy Kat, was among the first to welcome us into the V&H community. It is because of members like her that I became convinced we had found a community worth belonging to.

As most of you know, we lost Starry to illness on the afternoon of December 6th, 2014. Sadly, we did not have much time to get to know Starry, but it does not take much time to understand when you have stumbled across a remarkable person. The owners, staff, and members of the Legends of Mayhem forums would like to take this moment to thank Starry for that which she has left to us. The friendly atmosphere in-game, and at the V&H forums are fueled by the love and efforts of players like Starry. Regardless of where we spend our time, it is the Starry Knights that light our days.

Of all the comments I have seen posted since Starry's passing, this excerpt posted to the V&H forums by Sarah Otter, speaks most clearly.

"This little game exists because of individuals like Starry, keeps us lit – her passion, her analytical critiques, her unending willingness to always help out others. A burning flame has gone out tonight. Thank you, Starry, for sharing your warmth with us." ~Sarah Otter

Sarah tells us the team of "Mad Otter plans on creating an in-game tribute to Starry, so that she will forever be immortalized within Villagers and Heroes."In addition to this, Mad Otter will assist Starry's guild, <Sapphire Dragons> in hosting "The Celebration of Life for Starry Knight," which will be held on Saturday, December 13th at 8 pm EST."

A follow up post will be made to this article on the the Villagers & Heroes board for those seeking additional information.

Our condolences to the family and friends of Starry Knight, and our gratitude to you for sharing her with us. She will be missed, and she will be remembered.

Starry, Starry Night. by Dan McLean.
Quoted excerpts from The Official Villagers and Heroes forum.

contributed by Marisol
Sun Nov 30, 2014 11:09 pm

The holidays are officially on their way in Villagers & Heroes!
The game's version of an Advent Calendar started on December 1st!


That's right, folks... it's now December! So when midnight rolled around in your time zone, the Ardent Holiday Calendar popped up!

Make sure to log in to your account each day, from now through Christmas Eve, December 24th. If the calendar does not pop up for you, you should see an icon for it by the mini-map, with the Shop Bag and Lucky Card icons.

Click on the present for that day and the item will automatically be added to your Inventory bag. Make sure to open it on the character you want to receive it, since it's only one per server and it's not tradeable.

The items have a count-down timer on them, which means you have only one week to use them.

I will be keeping a list of what I receive each day. As far as I can tell right now, the order of the items is random, but I would think that we would each get the same total list of 24. Please feel free to post what you receive, so we can compare.

Happy Holidays!

Attention, all Villagers and Heroes!: :king


V&H Patch #2.36.4 has brought several changes to the game, from the introduction of new items, to changes in the UI, Ranching, Gardening, and general game play; not to mention a long list of bug fixes to smooth game play considerably.

A brief overview of the many changes this patch introduces...

  • Harvest themed goods added to item shop to include a new outfit, consumables, and a weapons gnogmentation pack.

  • Ranching improvements.

  • Gardening changes.

  • Lucky Card improvements, of special importance to those who have purchased the Ardent Society membership.

  • Item Shop changes, to include character makeovers, and access to past seasonal outfits.

  • Elder Fragment changes.

  • Village Vault changes, primarily the addition of a village vault log.

  • Classless Shields, of particular note for those classes for which shields were not previously available.

  • Bounty XP Scaling.

  • User Interface changes

  • Bug Fixes.

Specific details in full, here.
Shortcut to full patch notes, here.
shortcut to Ranch specific changes, here.

source: Villagers & Heroes Official Forum



The following patches have been made due to certain errors that surfaced after the Harvest Update went live.

English Patchnotes 2.37.0 - Wednesday December 3 2014

* Improvements:

  • Changed the zone loading progress to be slightly smoother.

  • Balanced the sale price of the golden sheep. It is now slightly lower.

* Bug Fixes:

  • Blocking
    1. Fixed a problem where the block list was simply not accurate (you can see the block list by typing /block).
    2. Fixed a bug where when someone would invite someone to party, guild, etc., and the gui would offer the options "yes, no, and block", that the block option did not actually work.
    3. Fixed a bug where some of the time when blocked another character who was not nearby, it simply did not work. Now it does.
  • Fixed: insects with the "Sheep Treat" description would cancel the Ardent Society Membership effects until you relogged.
  • One of the shapes in the game (Celestia's Savage Symphonic Bow) did not have a 3D shape defined properly. This was causing anyone who had that bow, AND anyone who came near someone with that bow, to force a verify assets the next time into the game. This has been fixed.
  • We corrected some quests that promised gold rewards using the old system (so the rewards promised were 10,000 higher than in reality).
  • In Mezzanine, we adjusted the position of the teleporter Kelund to make more accessible.
  • Fixed a crash bug causing by tracking any of these quests: Composer's Apples, Cherry Chest, and Lifelike Authenticity.
  • Fixed: the Lucky Card icon next to mini-map was not showing up.
  • Fixed several cases where items would be missing the first time their container is opened:
    1. Items received in the mail.
    2. Items in crates/chests.
    3. Items in the shared vault.
  • Fixed: enhancement runes wouldn't show up after being added until the player zoned.
  • Improved some navigation for Skarn
  • Fixed some typos and spelling errors.
  • Added an icon for Fish Eggs
  • Fixed: In the quest that requires you to get indigo in Memorial Pond, the quest journal tells the player to get gold dust, which doesn't exist in game anymore.
  • We fixed the bug nodes in Mounds. There are now 5 additional nodes that are specific and give quest items for Blasio. Only these special nodes will help in the quests. All other nodes now have a 0% chance to drop the level 15 quest items.
  • Fixed: I am stuck in a hole, my location is at 267 107 111 in Pyrron Courtyard. I tried /unstick but it only left me in the same place.

Source: Originally posted by Tiberius, on the V&H Forum.

contributed by Hayley
Sun Nov 23, 2014 12:26 pm

I apologize about the delay but here is the update for 11/14.



  • This optimization should improve frame rates in areas around complex player-made voxel geometry and cave systems.

  • We've done a lot of behind the scenes work on Texture Atlasing.

  • This should resolve the issue with materials sometimes showing as dirt or something else entirely.

  • Textures that are closer to the camera are actually being displayed at a higher resolution.

  • This also fixed an issue that would sometimes result in a very long shutdown time.

  • PC's that are on the lower end of the Min Spec should see an improvement in performance when setting their Texture Quality to Low or Medium.

  • On the Development side, this opens the door for a significant increase in the number of materials we can use at any given time.


The first iteration of the keyword system is in! This system allows items and abilities to communicate with each other. This means that abilities will be marked with a keyword and items will have bonuses that apply only to abilities with the specified keyword.

Each ability on the already existing weapons has been marked with a damage type keyword that is reflective of its overall flavor. The keywords are as follows:

  • Soldier’s Blade is now Physical

  • Mercenary’s Staff is now Water

  • Slayer’s Bow is now Fire


There are several new temporary pieces of armor that are craftable for free on the Forge. These are gloves, helms (non-visible, sorry), and chest pieces. Helms and gloves are stat based items that grant base stats. Each chest piece has an associated helm and glove set.

Chest armors have major passive bonuses associated with them and many stats (some new). These bonuses can be keyword specific or generic and often times allow you to create a new style of play for yourself. The armors are as follows:

  • Battle-Forged Plate - Using a Physical Dash ability gives you a temporary shield equal to 5% of your maximum Health.

  • Barbed Armor - Opponents that deal damage to you are attacked back, taking (0.25 Offense + 5) damage. Can only be triggered every 1 second.

  • Blood-Soaked Leathers - While your Armor is at 0, your Critical Strike is increased by 100%.

  • Fiery Tunic - Your Offense is increased by 10% while using Fire abilities, but Fire spells cost 20% more energy.

  • Cloak of Quickness - Decreases your cool downs by 30%, but lowers your Offense by 15%.

  • Frost Coat - Each time you damage a Frozen or Snared opponent with a Water ability, they take an additional (0.05 * Offense) damage.

  • Pursuit of Power - You gain 10% Armor Steal, but your Armor is reduced by 20%.

  • Soldier’s Breastplate - Increases Offense by 55 when you are below 25% Health.

  • Slayer’s Vest - Increases Critical Strike by 200 when wearer is at full health.

  • Mercenary’s Robe - Scoring a critical strike instantly heals 25% of your maximum Energy. Can only be triggered every 2 seconds.


There are also many new accessories available on the Outfitter’s Table. These accessories are created to support the play styles that the weapons have and the play style changes that the armors promote.

The accessories are as follows:

  • Reinforcing Charm - Incoming Physical Armor heals also restore an additional 2%of your Health. Can be triggered once every 2 seconds.

  • Ring of Shielding - Scoring a critical strike grants you a temporary shield equal to 5% of your maximum Armor.

  • Liquid Iron Orb – Fire projectiles deal (Offense * 0.09) additional damage every 0.5 second over a 1 second period. Can be triggered once every 3 seconds.

  • Band of Flame - Fire attacks deal (Offense * 0.12) additional damage in a 5 meter radius around the target. Can be triggered once every 2 seconds.

  • Crystal-Shard Earrings - Water abilities lower the cool down of your abilities by 0.2 seconds.

  • Sigil of Piercing Cold - Your Offense is increased by 10% while using Water abilities.

  • Earrings of Precision – Your Offense is increased by 8% while using projectile abilities.

  • Excruciating Anklet - Your Offense is increased by 10% while using damage over time abilities.

  • Ring of Crushing Might - Physical attacks cause your target to bleed, dealing (Offense * 0.06) additional damage every 0.5 second over a 1.5 second period. Can be triggered once every 3 seconds.

Please check these out, test the different combinations and let us know what you think!

Flight on Claims

  • You can now fly on your claim, or any claim you have permission on! To enable flight, head to the Workshop and craft the “Builder’s Bauble of Flight.”

  • Click the item to activate Flight. While activated, you can use Space Bar to ascend, and X to descend.

Claim Expansion

  • We've increased the number of expansion claims you can have, from 5 to 8.

Notification Window

  • There is now a Notification Window that compiles all of your notifications (mail, upkeep reminders, etc.)

  • More important notifications (PVP Queues, etc) will still pop up in bottom right hand corner, in order to increase visibility


Festive Props

  • The holidays are approaching, so we thought you might like some decorations for your claim!

Ogre Doors

Added two new Ogre Props for your Workshop builds:

  • Intricate Wood Door (Left and Right)

  • Intricate Copper Banded Door (Left and Right)

  • Miscellaneous signs

  • Construction Sign

  • Stop Sign

  • Direction Sign


Modal Improvements

  • Added modal bars for prop placement / interaction.

  • Added button for Tilde (Change Mode)

  • Removed all of the tool hints from the right side, since the modal bar should cover all of those controls.

Bugs / Misc

  • Re-exported the icons for the Sci-Fi props to match their in-game tint.

  • Fixed an issue where the Grappling Hook location was too low when you grappled in.

  • Blocking and then unblocking another player from your Block list should now work correctly.

  • Added Control Hints on the map, on how to place Waypoints

  • The Halloween trophy should no longer flip when viewed at a different LOD.

  • Picking up a prop should no longer leave you in "Build Mode."

  • Pressing SHIFT with a Heroic Movement item equipped will no longer close all UI windows.

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